#########################################################################
# OPINION MODIFIERS
##########################################################################

# inherit = yes  # Heirs inherit this opinion

# Opinion modifiers can give a reason to do the following actions without penalties
# prison_reason
# banish_reason
# execute_reason
# revoke_reason
# divorce_reason

# enemy = yes # This will make the characters enemies of eachother ( effectively at war )
# crime = yes # Counts as my foe (rivals do too) for the is_foe trigger

##########################################################################
# HARD - DO NOT REMOVE OR RENAME ANY OF THESE
##########################################################################

##############
# FIXED STATE
##############

renounce_child_dynasty_opinion = {
	opinion = -50
	months = 300
}

renounce_child_priets_opinion = {
	opinion = -25
	months = 120
}

renounce_child_opinion = {
	opinion = -300
	crime = yes
}

enemy_dynasty_opinion = {
	opinion = -50
	months = 300
}

loyalty_dynasty_opinion = {
	opinion = 50
	months = 300
}
